![]() Save notes for villages, players and tribes, indicated by an icon in the tooltip and an optional tooltip text.ĭraw lines and circles freely on the map. You can tune everything to your own preference with over fifty customizable settings. This program is licensed under a GNU GPL v3 license.You can contact Tribal Wars Map by sending an email to You can discuss Tribal Wars Map at the official Tribal Wars forums in the Tribal Wars Map discussion topic. Please open issues to fix them, I am still learning! :D License This project began as an attempt for me to learn C++ in a fun way, and as such, you may see different conventions used, as well as minor problems. Remember to reference any issues, if that is the case. Push to the branch: git push origin my-new-feature.Commit your changes: git commit -am 'Add some feature'.Create your feature branch: git checkout -b my-new-feature.If no path is specified, they are saved at the executable's directory. -l (optional) - Save generated images locally.-m - URL for metadata TW world metadata information.-s - 2 character TW server code, in lowercase.-a - Amazon Web Server secret access key.UsageĪs of v1.0.0, the following arguments must be passed on execution: The directory for cairo's header files should also be included using the -I flag. The program should be compiled using G++-5 and with the following libraries: libcurl, libcairo, libssl, libcrypto, libptread. If anyone feels like actually setting this up, let me know. Still, I have some images that I generated at the time below for sample purposes. In the end, I had to stop the script as I was spending too Images on an AWS server for other people to see (especially since I really wanted to have high-res images, unlike I wanted to come up with a new and improved replacement.Įnd result of the project (see images below), but I did not forsee how expensive it would be to host these Players relied on to get weekly and monthly progress reports. Eventually, lack of maintance broke some of these tools, which While tools existed to visualize this, I always thought that Territory control is thus vital for these games. These in turn form alliances and even families (separate tribes thatĪre operate under the same leadership), which fight other alliances/families. This simple dynamic gives rise to an interesting community, as players band together into "tribes" whichĬooperate to control parts of the world. They use these resources to improve their own village.Įventually, through enough investment they may acquire the tools to conquer other people's villages. Other players to pillage their resources. Tribal Wars is a browser-based game I used to play at the time I wrote this project.Įach player starts out with a small village that generates some resources. ![]() It is integrated with the backend at (no longer running) that provides up-to-date family and war data from contributing players. This program generates a variety of maps given a Tribal Wars server and world number.
0 Comments
Leave a Reply. |